Mini-observation of Darksiders

Darksiders reminds me of a 16-bit game mixed with a Saturday Morning cartoon straight out of the 90s.  I know I know, I write too much about nostalgia but hear me out.  The color scheme for the game is dark but still vibrant and colorful in the right spots, freeing itself from the dark muddy browns of most current-gen games.  I haven’t noticed this contradictory art-style since the days of the Genesis and SNES with games like Demon’s Crest,and Contra Hard CorpsPerhaps what is giving me that blast from the past feeling is the guy who designed all the characters, Joe  Madureira.  I followed the “Age of Apocalypse” storyline enough to know his art style.

As for the Saturday morning cartoon comparison, just watch the scene where War meets Ulthane and you’ll know exactly what I’m talking about.  It’s a great aesthetic to have in my humble opinion.

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